Thursday, October 9, 2008

Midterm Project: Character Creation Utility


Make your own character.

As an animator, one must be adept at many things; color harmony, storytelling and perspective to name a few. One very important aspect of animation that one must always consider is character design. The root of any good animation is the full development of a character's look and feel, as it is from that that the animator develops how said character moves throughout an environment. Because of that, i used this dealer's choice project to develop something that would help me further my own character development studies.

Here i have three robots i have created, split into 5 parts. Each part can be mixed and matched with the parts of the other robots to create an entirely new creation. A help button can be moused over to provide instructions for one who may have any questions. The order in which you place objects determines their positioning. I set it up this way to encourage thinking not only of the positioning of objects, but their relationship with each other when making a unified composition. (similar to building blocks.) Once done, you can print your creations.

This idea is actually inspired by Rapid Idea Sketching, something I learned in IPC last semester. One takes many materials pertaining to a specific topic, mixes and matches them together, and photographs the results. The reason for doing this is to find compositions and concepts in your existing work that you may not see otherwise. I used the same basic concept here while incorporating elements that pertain to my specific intentions.

In short, I saw this project as an opportunity to make something that applied directly to my major that could benefit me in the long run.

Making it was not a problem, but did take just about forever to finish. Even now, there are many things that I would like to add to this. I feel that i could incorporate even more designs, more form and functionality, color choices, and even more backgrounds, if time permits.

5 comments:

Ms. Singleton said...

It would be cool if the dude went into overload if someone dresses him with all the stuff. This is cool. i like your idea of people printing once character created. if more time was given, it would be nice to include a variety of colors for the outfits. The scan is my favorite part and i like the interaction with the dropdown menu.

Anonymous said...

Very complete, right down to the help menu. This seems to put all of the code we've learned to an inventive use.

qaaim said...

I was playing this earlier and the little animations you do for the body parts are a great touch. Have you tried out the print feature for this? Will it just print that one screen with the robot or everything in the movie?

anthoneycarter said...

It's really badass. I definitely enjoy it. The only flaw I see is that if you put say the body on first and then try to put on the arms, the arms go over the body, or vise versa. You should set parts to be at a certain depth no matter what. Also, you have it where you can have multiple parts snapped on at the same time. I can put all 3 of his suits on at once.

ericHUBER said...

pretty nice

being able to layer the options could be fixed. so you can only put one armament on him at a time.

i like it.

A weapons row would be cool