Round 2.
I have done a bit of tinkering to my demo from before. All bugs fixed. It has virtually the same look, but elements have been added to the interface. First of all, now there's a HUD showing your score via a dynamic text box. (1 point per kill.) I also have it set to show a tiny bit of copyright info when you click and drag from the background to a ghost. I also have implemented a slash feature. (Left click, hold, and drag.) Currently, you do not get any points for slashing, but the game does give you props via an animated message.
Thursday, September 25, 2008
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7 comments:
once again very cool. i like the new slash affect and the score keeping is nice.
:: Mike ::
wow, great way to include interaction with the user. I think you could even add to this by being taken to another 'level' or sorts. maybe you fight a bigger ghost. Nevertheless, the actions and renderings are handled very clean and sleek. I am definitely liking this piece.
The scoreboard is awesome, you'll have to show me how you did that.
I really dig it. It's got some cool stuff going on. Possibly mess around with an environment for these ghosts to be in?
Pretty nice shooter. If there was a progression to it, it would be really nice
your is the most interactive it seems. Like i said last week, i know people who would spend a good portion of their lives playing this.
I agree about possibly attaching an environment to pull it along.
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