Tuesday, September 23, 2008

Revamped Digiscape and Actionscript Demo

With the 4th week of school comes the ever shortening deadlines in each class. Especially when you're taking two animation classes and a flash class such as myself. Oh well, better finishing late than finishing too late...

....Anyways, here is my remixed digiscape, and actionscript demo.

I took in all the considerations of my classmates and professor and made my digiscape more chaotic. Initially, it was a bit difficult, turning my intricately choreographed ballet into an exhibition of freestyle b-boy battling, but i ended up manipulating and adding animations that aided in my former idea, while expanding even further. This iteration of the digiscape has added the idea of "internet imperfection" into my work. The files act at different speeds, some zipping along with into and out of the background while others crawl forward, sometimes dismantling into their basic file format for easy transferring. Data stalls, shifts, and can get sent to the wrong address. Some reach their destination in parts, waiting to be fully compiled at the end, and others stay in one spot; bad files that are damaged in one way or another.


The Digiscape, now with 50% more action!

My demo on the other hand, is an entirely different story. I got the idea for what i wanted to do over the weekend, and have been working on it since. Long story short, i'm a big fan of old-school light gun shooters like Time Crisis and Duck Hunt, so i wanted to make a tech demo of sorts in the style of those old games.


The ghosts fly into the view with ever-changing patterns. There is no end to them, or is there?

Shoot with the left mouse button. There are no bullets shown on screen or sound heard due to my current skills in flash, but you are treated to a quick death animation while your cross hair rotates as if it was reloading itself. Did i mention that the ghosts try to hide by turning slightly translucent when you mouse over them? Click away. Fight for everlasting peace!

In all seriousness, i have come to remember the kicker that is a logic error. You spend hours reworking your code, writing it, rewriting it, printing, making check marks, and retyping it, wanting to quit bur refusing so because you love what you are making. You want it to be perfect so you search and search for that1 little mistake undetectable by your compiler. When you find it, it is always the simplest fix ever. 4 seconds at the most.

But oh well. I had fun making them.

5 comments:

Anonymous said...

This piece comes together well leaving little to be desired. Great work using the different elements of actionscript together to form a unified game.

ericHUBER said...

Awesome game ya made there

Id like to get that code. But now you can make a story to it and make it gradual rather than just a hailstorm of shootin and ghosts

Jordan said...

Man oh man Your digi scape is stronger, faster, more agile.... and better. However your action script demo blows the competition out of the water. get it? HA!


no man for real I think you need to slow down and let us catch up.



seriously

Ms. Singleton said...

i love the ghost! That makes my day great! I wish i would of made a game. This could be a web game. I know alot of people who would love to spend hours doing this.
I want even more of the action between the shapes sliding back and forth in transition for the digiscape.

jordon's right...gosh we all lookin bad now :P

wyatt said...

nice game man

the digiscape is looking good. i think its seamless.